● REC   // Sports venues & teams   CAM 01–06   GAME 19:05

Live-grade production for venues and rights-holders.

Replay, graphics, scorebug data, intercom, and the venue infrastructure underneath, built for game-day pressure from high school Fridays to the pros.

● LIVE
Built for the season.

// We know your world

Game day does not reschedule.

The system has to survive the season, serve multiple sports, feed the board and the broadcast, and let visiting crews plug in without an archaeology project.

Switch · replay · graphics · score · comms

Weatherproof positions
Weatherproof positions

// PTZ over the bleacher rail

Season after season, on the board.

// Proof · 01–03

An NBA franchise's production ecosystem.

01

TriCaster Vizion Tower with Flex Dual control, 3Play 3P2 replay, Ross XPression graphics, ScoreLink+ scorebug data, Studio Technologies Dante intercom and announce positions, and Peplink 5G connectivity, switching, replay, graphics, score data, and comms as one system.

An Ivy League gym's fiber backbone.

02

Permanent single-mode fiber and AJA 12G fiber transport with KUMO routing and Netgear AV switching, so courtside positions, in-house production, and visiting broadcasters connect cleanly every game.

A Division I program's production on wheels.

03

TriCasters and 3Plays built into a Bigfoot double-rack mobile cart, a control room that moves between venues instead of a truck the budget cannot justify.

Bench strength: college replay and sports-graphics packages (Trio and 3Play), athletics TriCaster fleets, trade-in and pre-owned paths for budget-real upgrades, and bonded-cellular field kits for football broadcasts away from the plant.

// What we typically build

Five lanes, one build discipline.

Sports production & replay

SOLUTIONS / 03

Cameras & acquisition

SOLUTIONS / 04

Networking & IP

SOLUTIONS / 09

Streaming & webcasting

SOLUTIONS / 07

Professional audio & intercom

SOLUTIONS / 08

// How buying works

Athletics budgets, capital projects, donor and sponsor funding, and conference broadcast requirements, all on seasonal deadlines.

Projects phase naturally: infrastructure first, production core second, replay and graphics third, with trade-ins and supported pre-owned gear as honest budget paths.

// Straight answers

Questions we hear every week.

Can this survive game day?

It is built for nothing else: redundancy where it counts, infrastructure that does not depend on tape and hope, and support before the season, not just after a failure.

Do we need fiber before better production gear?

Often, yes. A venue backbone makes every later purchase work better; we will tell you plainly if infrastructure is the real first phase.

How does scorebug and stats data get in?

Through purpose-built integrations like ScoreLink into the graphics chain, designed so the score on screen is the score on the board.

// Ready when you are

Tell us about your venue and your season.

// Design · Integrate · Train · Support · Since 1984